This paper explores the process of illustration education as it relates to the augmented reality (AR) format. Professors collaborated with students from various disciplines, such as editorial, character, Motion Design, and Emerging Media to develop unique digital content for holographic screens and AR platforms. The project focused on students' exploration of user experience, embodiment, and immersion, which influenced the creation of augmented illustrative content. The study challenged traditional editorial and character design in light of AR integration. This examination covers the contemporary (and historic) evolution of illustration for AR and its translation into pedagogy. It demonstrates how effective pedagogy helped students master the skills and concepts necessary for creating compelling AR experiences. Classroom findings contribute new knowledge to teaching and designing modular illustrative elements for virtual and emerging digital landscape. The study emphasizes the significance of AR technology in illustration education, enabling students to excel in this evolving digital realm.
Chad Lewis
Assistant Professor, Kent State University
Chad is a character designer, comic artist and editorial illustrator with clients such as BOOM! Entertainment, Marvel, Humanoids Publishing and the Department of Labor. Throughout his work, Chad likes to incorporate a wide range of tools to tell unique visual stories. He divides his time between sketching oversized critters, teaching and being a proud dad.
Sessions
Prisms
Teaching Illustration for Augmented Reality: Preparing Students for Immersive and Interactive Experiences
Thursday, July 11,